Tag Archives: html 5
This video shows you how to use the datalist input type to give assumption to your visitors just like the ajax application used by the google to give assumption to the people when someone types in something in the search box than the assumptions related to that word appears in below Here check out my other tutorials Link to my Html 5 tutorial (20 videos) www.youtube.com Link to my Css text cheatcodes (30 videos) www.youtube.com
Video Rating: 5 / 5
This video shows you how to use the new RANGE input type to add as slider to your web pages to make them feel more featured and advanced Here check out my other tutorials Link to my Html 5 tutorial (20 videos) www.youtube.com Link to my Css text cheatcodes (30 videos) www.youtube.com
Incoming search terms:
- rules of evidence cheat sheet
- $location in HTML5 mode requires a <base> tag to be present!
- impressive HTML5 samples
This is the best cheat sheet for HTML 5.
The cheat sheets are broken up into three graphics:
- Event Handler Content Attributes
- Browser Support
Each differentiates between the new, existing, and unsupported features of HTML5. The clean visual grid is easy to run through, lending itself to be a very practical tool for a busy designer/developer. The most useful aspect of it all – it is print-ready for you to pin up on your wall for quick and easy referencing.
By Oli Studholme on
This year HTML5 truly rocked. Oli Studholme, one of the HTML5 Doctors, runs through 20 of the best sites and covers semantics, audio, client-side web apps, canvas as well as SVG and WebGL and looks ahead to the future
2011 has been an amazing year for HTML5 and the web. We’ve seen HTML5 continue maturing, progressing to Last Call status in May and on track to be a W3C specification by 2014. The WHATWG have been busy with both improvements to HTML5, and new post-HTML5 features such as WebVTT. The progress for browsers has also been staggering, with all five main players actively pushing the boundaries of the web, and Firefox joining Chrome, Opera, and to a lesser extent Safari in frequent, automatic updates. One more to go!
1. HTML5 For Web Developers
HTML5 for Web Developers might seem like a strange site to include here, because it’s just a version of the HTML5 specification. Historically W3C specifications have tended to be confusing, written for people who make web browsers, not websites. However, the HTML5 spec text is surprisingly readable, and peppered with examples. If you’ve had bad experiences reading W3C specs in the past, you might be pleasantly surprised.
HTML5 For Web Developers was made by Ben Schwarz and friends to be “a companion specification for web developers to use on a regular basis”. It’s a restyled version that drops the “implementor notes” for browser makers, perfect for web developers. Under the very readable print-influenced styling are some nice HTML5 additions too. It uses Offline Cache, and saving it shows a progress bar in supporting browsers using
<progress> and the AppCache API. The search-as-you-type feature also works offline, and of course the search box uses
It also represents how we can all make a difference. Ben did this as a volunteer project, and the source is on GitHub. And as web devs we have the skills to do so! Which takes us nicely into …
2. Move the Web Forward
Move the Web Forward by Mat Marquis, Aaron Forsander, Connor Montgomery, Paul Irish, Divya Manian, Nicolas Gallagher, Addy Osmani and friends shows you how “you can make the web as awesome as you want it to be”. It lists a range of things for all abilities that you can do to make the web better.
The one-page site features clean HTML5 code, using data-* attributes to tie in Twitter hashtag searches. It also has an adorable but invalid doctype:
<!DOCTYPE html public “i ♥ the web”>
(The important bit is
<!DOCTYPE html, which triggers standards mode.) But above all, more than any of these awes HTML5 websites, Move the Web Forward’s message is crucial. In Beyond the Blue Beanie?, Stephanie (Sullivan) Rewis comments “As the saying goes, many hands make light work. How fantastic would it be if there were so many hands that the burden didn’t fall on just a few? Together, let’s make the web rawk even harder!”. You can read more in Addy Osmani’s The Smashing Guide To Moving The Web Forward.
3. Boston Globe
Scott continues “We used HTML5 for a number of reasons. Mostly, it’s future-friendly and offered features that were useful in our feature set. For example, we made wide use of
data- attributes for configuring behavioural options or associating content enhancements, we also appreciated the ability to use newer semantic elements in place of div/p/span where they made sense.”
4. Anatomy of a mashup
The audio of his mashup of Definitive Daft Punk is visualised using the
<audio> API and
<canvas>, with support from CSS3 transforms and transitions. Cameron says “All of the waveform and spectrum visualisation is performed in realtime, so your browser is rendering a music video on the fly!” Proving that Flash isn’t dead yet, Cameron used a custom Flash app to get the audio spectrum data.
SoundCloud is a service for recording and sharing sounds, and is a popular way for artists and DJs to share mixes and expand their fan base. It’s also a great case study in pragmatic use of HTML5. While the desktop web app uses Flash to play audio, there’s an option to use HTML5 Audio in settings. This has also allowed SoundCloud to support the iPad, and they’ve recently released an HTML5-based widget.
In addition to
<audio> and the Audio API, they also use
data-* attributes heavily, plus Canvas, SVG, and LocalStorage. Matas Petrikas says “We are especially proud of our use of Canvas in rendering of the widget waveform, the optimisations helped us to reduce the CPU load compared to Flash significantly”. Unfortunately there’s also some user agent sniffing (albeit for pragmatic reasons), and little use of new HTML5 elements or form attributes (although this is changing).
However, HTML5 Audio is not the default due to what Matas describes as “the poor state of HTML5 Media API implementation in web browsers”. To combat this Tomás Senart and Yves Van Goethem created the audio test suite “Are We Playing Yet?”. Matas says “The response has been overwhelming, we already have most of the browser makers participating, and we look optimisticly towards 2012!”
Additional problems in mobile devices include recording sound, the lack of widespread support for
position:fixed for UI, and the lack of frequent (or any) mobile browser updates – Android WebKit is becoming the modern IE6. Because of this SoundCloud heavily promote their native apps to iOS and Android users. Matas says “we want to offer users the best experience possible, and currently the mobile browsers are still behind”. However, the future still holds promise: “we are big advocates of the upcoming device API (getUserMedia) and we hope in future to be able to capture sounds in the browser without Flash”.
These areas highlight some current problems in both specifications and browsers, but it’s certain both will continue to improve rapidly. For example Mobile Safari now supports background audio, GeoLocation and accelerometer. Even with the problems Matas says compared to Flash making the HTML5 version “was a pretty fast process. Debugging and optimising were also easier. This allows us to build and iterate faster, and in the end our users are happier too!”
6. The Wheels Of Steel
The Wheels Of Steel by Scott Schiller is two turntables and a mixer, live in the browser.
Client-side web apps
It uses a raft of HTML5 and related goodies, including CORS (cross-origin resource sharing), localStorage, the History API, the Selectors API, data-*,contenteditable, and inline SVG. Lea’s considering using the Drag & Drop API for resource embedding and the Offline API in the future, but says “the offline API is a huge pain in the arse”. She also tried using Web Workers for asynchronous syntax highlighting, but this made it seem slower. She’d also love to use the currently-being-specced UndoManager API once it is implemented, as “a big portion of dabblet’s code is devoted to recreating Undo/Redo”.
It also uses Lea’s controversial -prefix-free library to handle CSS vendor prefixes automatically. Lea’s considering a no-prefix-free option, or potentially adding something like LESS. While Eric Meyer has eloquently stated the case for vendor prefixes, Divya Manian, Henri Sivonen, and Lea have all written on how vendor prefixes – as currently used (copy, paste, forget) have problems. While not HTML5, it’s an interesting issue about a fundamental part of how we work, and the CSS Working Group would welcome input via www-style.
Because the target audience are web developers, Lea hasn’t worried about backward compatibility. “If it was for a less tech savvy audience where IE is a concern, I’d still use HTML5, but with proper polyfills and fallbacks in place.” On HTML5, Lea says “HTML5 means
three things for us developers: speed, universality, and openness. Making cool things is now easier than ever.”
8. Font Dragr
font dragr by Ryan Seddon allows you to preview custom fonts in the browser by simply dragging a font file from your computer into font dragr, or choosing from a list. Even better, you can use the font dragr bookmarklet and change the fonts on any site, targeting each font using a CSS selector. This lets you preview and compare fonts for
@font-face use quickly, leaving the coding until you’ve decided.
It uses new HTML5 elements, the Drag and Drop API, the History API, the
contenteditable attribute, and localStorage. Support for Google Web Fonts is also in the works. Ryan says localStorage is used to “do an ajax request which will get the view html, replace it in the DOM and then cache that view html in localStorage. So it only needs to do a network request the first time around.” On HTML5, Ryan simply says “it is the future”.
While not part of the HTML5 spec, some amazing sites have also been making great use of this powerful vector drawing specification.
9. Slavery Footprint
Slavery Footprint is an interactive survey that answers the question “how many slaves work for you?” to raise consciousness about modern-day slavery.
10. Kern Type
Kern Type is a type kerning game by Mark MacKay that is strangely addictive. You try to move the letters in a word to correctly kern them, and are scored on how well you did. Each word is in a different font too.
data-* attributes for font data (the initial positions and the x-height), and Raphaël’s drag-n-drop for interactivity.
11. SVG Girl
SVG Girl is a demo site produced for the Internet Explorer 9 release. It showed off IE9’s SVG powers with a very Japanese flip-book type animation running at 10 SVG frames per second, with sound via the
<audio> element and an intro
I’ve yet to see any Japanese schoolgirls experiencing such a transformation while using Windows Phone 7.5, but hey it’s Japan — anything is possible For another interesting Japanese example, have a look at The Shodo, a
<canvas>-based traditional calligraphy web app, that stores stroke info as SVG paths.
Peoplemovin is a personal project from Carlo Zapponi to show migration flows across the world, based around a flow diagram (inspired by Sankey diagrams). More than 215 million people, three per cent of the world population, live outside their countries of birth. Peoplemovin makes it easy to investigate migration by country, with intuitive visual representations explaining the statistics.
Carlo says “The foundation of the website is the canvas, all the interactions and visualisation happens in the space of the canvas that let me draw the connecting lines between the countries. I also used some CSS3 rules for rounded corners, shadows and glows and fonts.” In addition to the latest browsers it also works on smartphones and tablets. Carlo ended up making his own open-source toolkit called DataMovin to achieve this, which he plans to release at some stage (check the source in the meantime).
Describing HTML5, Carlo says “What’s great about HTML5 is that it is the perfect platform for creativity. You have a new crazy idea? Great! In a shorter time than ever before you can build anything into the browser without reinventing the wheel every time.”
13. Rally Interactive
Rally Interactive’s website contains a masterful example of creatively using canvas for interactivity. The triangular shapes react to hover and click in a way that until recently would have required a plugin like Flash.
As Wes Pearce says “We simply couldn’t have gotten the effect we wanted for our site without the HTML5 canvas. Support for the canvas in the latest browsers is shockingly uniform. We also put the new History API to good use, and were surprised at how quick it was to implement.”
14. Up and Down the Ladder of Abstraction
<canvas> examples are injected into the essay, allowing you to interactively learn about the point being made. I think this kind of thing is going to be a major part of future educational books, making ePUB 3 and HTML far superior to PDF, ePUB 2, and Kindle Format 8.
As with Agent 008 Ball and Pirates Love Daisies from 2010, it’s a great example of the combination of canvas and audio plus talent – a fun game that runs right in your browser. It’s also available in the iTunes, Chrome and Android stores, plus as a Facebook game, all from the same codebase. That’s the kind of reach native apps just don’t have.
WebGL is again not part of the HTML5 spec – it’s a separately specified API that allows 3D graphics to be used in
<canvas>. However, for crazy eye candy it’s hard to beat. Rather than go into details, let’s just see some examples:
17. WebGL Shader — Travelling wave fronts tech demo
The travelling wave fronts tech demo is a “fine-tuned 8bit reaction-diffusion system with added traveling wave fronts and subpixel decay”. Mesmerising.
18. ROME “3 Dreams of Black”
ROME “3 Dreams of Black” is an interactive music video by Chris Milk and friends, to music by Danger Mouse, Danielle Luppi and Norah Jones.
Don’t miss their tech demos and video about the technology behind the movie.
You can learn more about WebGL, and see more amazing examples, in Dev.Opera’s “An introduction to WebGL” (and “Porting 3D graphics to the web”) by Luz Caballero. Opera is also preparing a comprehensive list of WebGL tutorials, coming “very soon”.
The future / the present
There’s a lot of amazing stuff coming to the web stack too. Let’s look at just one example – the WebRTC (Real-time communication) specification (
getUserMedia). This allows you to “exchange real-time, interactive media, including audio and video”, with a major use being video chat between browsers. Opera also has experimental support for
getUserMedia in developer builds for both desktop and mobile.
19. Browser-based video chat
20. Face detection/moustache demo
Opera also has experimental support for WebRTC, and the DeviceOrientation Event specification, in a custom build called Opera Labs Camera and Pages. Rich Tibbett wrote Native webcam support and orientation events on using both specs, and made a demo using WebRTC that performs face detection on live video. If that isn’t awesome enough, it also allows you to add a moustache. To live video. In the browser.
Bravo, interwebs. Bravo.
As you’ve no doubt noticed by now, despite grouping these websites by an HTML5 technology they use, they’re all using way more than just one. While not everything is ready for adoption, there’s a lot of goodness in the HTML5 specification (and other web stack specs like SVG and WebGL) that you can use right now. Keep up to date and find out more at HTML5 Doctor, the W3C’s Planet HTML5 and on Twitter with @HTML5.
The “HTML5” buzzword has been a double-edged sword, but it’s helped the bandwagon gain momentum and made an impression on management too. Hopefully with this pile of inspiration you’ll return to the first two sites in the article, go forth and make awesome!
Amazon’s recent announcement that it will support HTML 5 in their new eBook format – Kindle Format 8 (or KF8) – to be used by its Kindle Fire, highlights the growing trend of websites adopting HTML 5 as the accepted future web standard.
With this new following will come more opportunities for the pro-active SEO to take advantage of a number of features of this new format to gain the edge over the competition.
There’s been plenty of speculation in the online world about the opportunities inherent in the new HTML tags, so because of that, I won’t belabor that point.
But what I would like to do is highlight the very important search optimisation opportunities that can be gained from semantic HTML 5 tags…right now.
Link Architecture Optimisation with HTML 5
Google has already rolled out support of more semantic <a> rel attributes – part of HTML 5 – to their Search Engine Result Pages (SERPs).
For example, Google’s support of rel=”next” & rel=”prev” was publicised in September (confirming behaviour already spotted in US SERPS while the testing for this feature was carried out), allowing different optimal SERP listings to be generated from the same website based on a searcher’s query with very fine grained control.
As another example, Google’s rel=”canonical” tags have been around for a while now, and can also be considered an extension of the semantic markup promoted by HTML 5.
Google’s interpretation of the tag is now becoming more complex, as the meta <link> tag concept of a ‘canonical page’ can also be indicated in a link rel attribute for an <a> tag.
Google is therefore inferring meaning from the implication of the tags that is more sophisticated than their original purpose of simply providing an alternative to a 301 redirect for webmasters who know they have a duplication issue.
This increased flexibility of interpretation is the area of optimisation that can immediately be taken advantage of.
Simply by combining these options, webmasters can now deliver re-purposed content targeting long tail terms that would otherwise struggle to perform with the minimum of supporting linkbuilding.
So just how does this work? Here is a practical example – we’ll look at a property website in order to spell out the process.
A Semantic SEO Example
The core content delivered in the day to day course of delivering an online property availability service is the individual property listing pages.
Before Google’s announcement of their more sophisticated handling of canonical tags, in order to build pages targeting long tail terms, unique content written around the terms would need to be produced for each of the terms – and when you’re targeting long tail, you’re targeting a lot of long tail terms to deliver sufficient traffic uplift.
So, lets say that 300 pages of 150 – 200 words of content is required to be researched and written.
This means that the CMS delivering the website would need to be adapted to deliver subsets of the main listing content that was relevant to the long tail terms, in order to combine and create a landing page that can both capture traffic and convert visitors with reasonable success.
Unfortunately, while a good strategy in principle, this approach is often shot down before it get started because of the resource-heavy content generation requirement and a feeling that the site quality is being ‘diluted’ (a common client concern with this approach).
After all, if one of 300 or so targeted search terms is ‘Commercial Property to Let in Walthamstow’ it’s unlikely that sufficient research will be undertaken to make it of use to searchers arriving on that term.
However, by setting the rel=”canonical” tag for pagination links to a ‘View all’ page, Google will return the ‘View All’ page for relevant top level search terms (‘Commercial Property London’, say) and treat the paginated pages as non-duplicate for searches highly related to their specific content.
Meaning our ‘Commercial Property to let in Walthamstow’ page can be targeted as a paginated page generated by a ‘Walthamstow’ search filter, say, without requiring any additional unique content.
This means we can use the content production resource for more valuable site optimisation: such as revamping and improving content on high value keyphrase landing pages, developing linkbait worthy content, delivering better quality information on all listed properties, etc, etc.
Oh, and we might pick out a few of the longer tail terms to get special treatment when we know we have the resources to back up the generation of some top quality content.
So, who says we need to wait for ‘the Future of HTML’? Why wait? We’ve just optimised our site for HTML 5.
HTML 5 coupled with CSS is emerging as the new hot development language. I am delighted to announce that we have created six complete lessons that cover the most interesting and dynamic new features of HTML 5 that are ready to drop into a web development or intro programming course. Each lesson comes with instructor PowerPoint slides, a complete reading assignment with hands-on examples, including the files and assets to use in each assignment. A single lesson has enough content for a 75-100 minute class session, and the hands-on examples are great for either a lab session or homework assignment.
The six lessons are:
Lesson 1 – Defining HTML 5
Lesson 2 – Fundamentals of HTML 5, XHTML, and CSS
Lesson 3 – Introduction to CSS Layout
Lesson 4 – Using HTML 5 Markup
Lesson 5 – Working with Canvas
Lesson 6 – HTML 5 Multi-Media and Drag and Drop
This content is available to faculty (and students/hobbyist/pros) at no charge and can be downloaded from here: http://www.mis-laboratory.com/faculty/
With these lessons it is easy to update your curriculum (or resume) with the latest technology. Not faculty or a student? These lessons are a great way to self-study and get up to speed on the latest development language.
Anyone hoping to pronounce Flash dead as Adobe transitions to the brave new HTML 5 world will have been disappointed, based on the company’s MAX Conference last week.
Adobe also talked up Edge, its tool for creating HTML 5 animations which is now in its third preview, and showed CSS Regions and CSS Shaders, two projects it has worked on in the form of contributions to the open source Webkit HTML engine, and in the case of CSS Shaders a submission to the W3C.
CSS Shaders is influenced by the work Adobe did on Pixel Bender for Flash, and enables CSS Filter Effects to be extended with shaders that process the 3D geometry and the colour of pixels.
At a MAX session, Adobe also showed how Flash Professional, its designer-oriented authoring tool for Flash, is becoming an authoring tool for
Is Adobe then retreating from Flash? Not so fast. Certainly there was more HTML content at MAX than in previous years, and these sessions were among the most popular, but if you look in detail at the session list, you will find that Flash predominates. The biggest splashes at the day two keynote were Flash-related.
The Flash content at MAX was dominated by a trio of new technologies delivered in Flash Player 11 and AIR 3. AIR (Adobe Integrated Runtime) creates a means to run desktop and mobile apps that use Flash as a runtime engine.
The first is Stage 3D, formerly known as Project Molehill, a 3D hardware-accelerated API for Flash. An implementation for mobile is expected early next year. Coding for Stage 3D is a specialist task – as with other 3D libraries such as Open GL – but the results are impressive. In the MAX
day two keynote Epic Games announced that its Unreal Engine for game developers is coming to Flash. “We chose as our demo a fully playable level from Unreal Tournament 3 and it turned out to look even better than the version we shipped on Xbox 360 and PlayStation 3, with improvements like global illumination, better shadows, and god rays!” said Epic vice president Mark Rein.
A related project is the open-source Starling Framework, which uses Stage 3D for accelerated 2D graphics and is easier to use.
The second key new feature is the Captive Runtime for AIR. This lets you bundle the Flash player into a native executable, in a similar manner to the packager Adobe created for iOS to overcome Apple’s Flash ban. The late Steve Jobs may have done Adobe a favour. Despite the inherent inefficiency of shipping each app with its own player, the captive runtime makes AIR more attractive to developers, since from the user’s perspective it removes the Flash dependency. Captive Runtime support is in AIR 3 and works for all supported desktop and mobile platforms except iOS, which still has the packager. Currently the iOS packager is apparently better optimised, but this will change in future updates.
Native extensions have an .ANE extension. Internally, a native extension has an ActionScript interface, plus one or more implementations for different platforms. Each implementation is also written in ActionScript, but can also make use of an ExtensionContext class to access native code. The native libraries themselves are typically written in C or C++, or Java in an Android library, though other languages are possible and one of Adobe’s examples calls Microsoft .NET. They are not sandboxed. The main limitations are that they cannot re-implement ActionScript classes, and placing native user interface controls on the Flash surface is not supported.
There are several areas where native extensions will prove useful. These are making use of otherwise inaccessible device features, reusing legacy code or existing libraries, and improving the performance of critical code. Since they are easy to distribute and have developer-friendly ActionScript APIs, we can expect to see a proliferation of native extensions some of which will be widely adopted. Taken together, these three technologies make AIR more interesting than before, particularly as a cross-platform mobile toolkit. It is significant that the six new tablet apps, including Photoshop Touch, that were previewed by Adobe at MAX are built with Adobe AIR but delivered using the captive runtime, and
make heavy use of native extensions.
What about PhoneGap then, which is also a cross-platform toolkit for mobile? A good question, and one that Adobe will only answer in vague terms. “If you are building a rich game, use Flash. If you are building data-driven applications that are fundamentally pulling source from an end service into an application you can use HTML 5 and PhoneGap to get on those devices,” Adobe’s senior vice president David Wadhwani told me. Note, though, that he said “can use” to allow for the fact that mobile AIR also covers that second scenario, though currently on a smaller range of devices.
Follow the money
Adobe is hedging its bets, and the fact that it remains the Flash company may make it an uncomfortable home for Nitobi employees
“Flash also remains important for web developers who need a consistent cross-browser platform for rich applications. Some came to MAX anxious for reassurance that Flash will not be abandoned. “It would be like returning to the browser wars,” one developer told me.
That reassurance was evident at MAX. Flash is not dead, though it is becoming a specialist resource rather than something to stick on web pages to spice them up. Thank goodness
This is a MooTools custom controls library for the HTML 5 video element. It features: playlist and subtitles support, settings panel for enabling or disabling various options such as looping, captions and auto-hiding of controls bar.
SUblimeVideo is an HTML5 video player that will allow you to easily embed videos in any page, blog or site using the latest modern web standards.
FlareVideo is an open source, jQuery-powered HTML5 video player. The player supports fullscreen mode and has a fallback mechanism into a Flash-driven player.
Projekktor is a free JS wrapper for the new HTML5 video and audio elements. It solves cross browser and compatibility issues, adds some eye candy to the native players and provides powerful non standard features.
Kaltura has developed a full HTML5 Video Library – in use by Wikipedia – that works in ALL major browsers, even IE. The library supports a seamless fallback with Flash based playback (using Kaltura’s media player – KDP3) or Java Cortado for browsers that don’t yet feature HTML5 video & audio support.
OIPlayer is a HTML5 audio and video player with fallback to Java and Flash. OIPlayer ‘attaches’ itself to all video and/or audio tags it encounters. Besides the general configuration of the plugin itself, it uses for each individual tag the attributes the respective tag has like poster, width, controls, autoplay etc.
jme is an HTML5 audio / video development kit with Flash and VLC Fallback, which focuses on flexibility, intuitive DOM-API and semantic code.
Akamai has released a new Open Video Player for HTML5 <video> developer toolkit, aimed at simplifying the task of creating flexible HTML5-based video player applications for delivery of HTTP content.
This HTML5 video player is fairly straight forward and offers all of the basic controls you’d expect a video player to have. The player controls are visible when the video is paused or when the user’s cursor is over the video.
Compatibility: Chrome, Firefox, Opera, Safari
The Open Standard Media (OSM) Player is an all-in-one media player for the web. It is an industry changing, open source (GPLv3) media player that is written in jQuery to dynamically deliver any type of web media, including HTML5, YouTube, Vimeo, and Flash.
Developed by Rasmus Andersson, lead creative & designer at Spotify. Psd sources are available for the progress bar and icons, so you can customize the player to your needs.
The jQuery UI Video widget enhances your HTML5 <video>
A toolkit to use and control HTML5-video with the current mootools release – and two extensions of Fx.Slider: A video timeline and a volume slider.
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In this video, we’re going to show you how to create a working, though very basic, to-do list in just a few minutes. We can create advanced browsers “remember” what we type, even after it is closed or is refreshed using HTML5’s local storage.
While obviously not supported across all browsers, we can expect this method to work, most notably, in Internet Explorer 8, Safari 4, and Firefox 3.5. Note that, to compensate for older browsers that won’t recognize local storage, you should first test to determine whether window.localStorage exists.
Source Code: http://jsbin.com/iqura/4/
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In the next few years, HTML5 standard will be a standard across most of web pages. Until now, many people have wondered whether HTML5 truly has the power to beat Adobe’s Flash of its perch; Google today has shown us that it really does.
In an interesting twist, Google has shown off how HTML5 can run the first person shooter, Quake, in a browser. The reason this is an interesting twist is because Google announced that Chrome would come bundled with Flash.
You can try out the port by visiting the Google code page. As of right now, the only supported browsers are Safari and Chrome, but expect IE 9 and others to be compliant in the near future.